top of page
new_logo.png

Context

People with Down syndrome and Fragile X syndrome are at a higher risk of sexual assault due to their dependence on others and challenges with communication. They need simple methods to understand how to stay safe, establish boundaries, and make their own choices.

Insight

People with intellectual disabilities often learn fast through visual tools like flashcards and interactive activities.

Idea

We create a board game that helps players learn about consent, recognise emotions, and set boundaries.

new_logo_black.png

Players navigate scenarios, practice decision-making, and earn tokens for empowered choices. The game fosters communication, promotes safe interactions, and allows caregivers to guide the learning process. It builds confidence in real-world situations related to personal space and safety.
 

Consent isn’t just about saying “yes” or “no”—it’s about understanding feelings, knowing what’s right or wrong, and making confident decisions.

21_gram_final_mockup.jpg
Navigating the Zones:

Players navigate the game board through three zones, each designed to help them recognize emotions, express themselves, and take confident action.

  • Feeling Zone, where they identify their emotions in specific scenarios.

  • Reply Zone, where they decide how to express those emotions.

  • Action Zone, where they determine what to do if someone crosses their boundaries.

Board-game.jpg
Cards

When a player lands on a zone, they draw a card based on the color of the zone. The card will present a situation that the regulator (caregiver) will ask the player.

Cards.jpg
Earn Badges

After giving an answer, kids earn badges for making thoughtful decisions, boosting their confidence, and understanding. If the answer feels wrong, the caregiver can guide the player.

Badgs.jpg

Caregivers can personalize the game by visiting our website, where they can upload a child’s photo to create a custom character and share details about their daily routines. The game board will then be designed around these details, making the game more relatable and allowing children to engage with scenarios that mirror their own experiences."

Characters.jpg
poster_mockup.png
Artboard 1 copy 2.png

Art Director: Foram Vandra, Aashish Kumar

bottom of page